Design & Technology

Design and Technology at Eaton Park
Subject leader: Mrs Byrne
Subject coach: Mrs Bell
Link governor: Mrs Jones

Intent:
At Eaton Park, Design and Technology gives pupils the opportunities to design purposeful, functional and appealing products in a range of relevant contexts. We are driven to ensuring our children become creative problem solvers enabling them to learn transferable skills to use in the real world. Pupils are given opportunities to select from and use a range of tools, equipment and materials to perform practical tasks. They explore and evaluate a range of existing products as well as evaluating their ideas and products against their own design criteria. Their technical knowledge is continually built upon when they explore and use mechanical systems and electrical systems which provide close links to Science. Within cooking and nutrition, we ensure that pupils understand and apply the basic principles of a healthy and varied diet and learn the skills necessary to cook.

The Subject Leader:
As Design and Technology lead at Eaton Park, my role is to lead, monitor, develop and support D&T across the school ensuring that teachers have the subject knowledge, skills and resources to deliver interesting and challenging projects. I monitor the teaching of D&T through work scans, learning walks and pupil surveys. In addition to this, Children are spoken to about their learning with an emphasis on making links between past learning in D&T and learning from other subjects. The D&T progression map provides the objectives to be taught in each year band, and this is used to monitor what has been delivered and how the concepts already taught can be built upon. Within my role, I also ensure that I am equipped to lead the subject effectively and confidently through research and continuous learning. I am determined to develop a wider range of D&T opportunities and challenging projects across the school.

The Curriculum:
The National Curriculum provides objectives for Design and Technology in KS1 and KS2.

https://www.gov.uk/government/publications/national-curriculum-in-england-design-and-technology-programmes-of-study

The national curriculum for Design Technology aims to ensure that all pupils:
• develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
• build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
• critique, evaluate and test their ideas and products and the work of others
• understand and apply the principles of nutrition and learn how to cook

Design & Technology Progression Map

Early Years Foundation Stage:
Within the area of Expressive Arts and Design, Children in the Early Years are given opportunities to develop their skills in making and constructing with a purpose in mind using simple skills, techniques and a variety of resources.

Assessment for learning:
Assessment in Design and Technology is carried out to gain an understanding of the children’s achievements, to ensure knowledge and skills are retained and to see their next steps. It is gathered through formative and summative assessment systems. Discussions with children, knowledge recalls and quizzes are used well to assess the knowledge which the children have retained. Otrack enables children to be assessed against the objectives using emerging, on track and developing. This data is used to provide next steps and track D&T attainment across the school.

D&T within other curriculum subjects:
SMSC
Spiritual – Spiritual development is very important in D&T as the process of creative thinking and problem solving lies at the heart of this subject. We encourage our pupils to be innovative and therefore inspirational to others. This results in high self-confidence and belief in their own abilities.
Moral – During the planning and making process, pupils are encouraged to consider the moral and ethical issues that can arise. For example, the safety of the product made for the consumer and the environmental impact of materials used.
Social – Design and Technology lessons aim to provide a range of opportunities for social interactions. The subject enables children to listen to others as well as use their own ideas. Also, children accept that the ideas of others may not be the same as their own but are equally valid.
Cultural – Design and Technology often presents opportunities to develop a wider cultural awareness. These are explored through the stimulus of foods, textiles, pottery and sculptures from different cultures and periods of time.
English – Pupils have many opportunities to further develop their English skills within Design and Technology lessons. Writing skills are used throughout the designing and evaluating stages, and children are encouraged to ask and answer questions throughout their D&T lessons.
Maths – Maths provides very close links to D&T as pupils use and apply mathematical concepts in a range of contexts. Pupils use their measurement knowledge when designing and making and also during food projects. In addition, knowledge of shape is used when designing and making structures.
Science – Many D&T projects include science concepts which have already been taught, and therefore clear links are identified between these two subjects. In KS1, children learn about healthy foods in Science, and this knowledge is then built upon in D&T when they prepare healthy dishes. Also, pupils learn about the properties of different materials in Science which enables them to build structures in D&T using appropriate materials. In KS2, pupils apply their science knowledge of circuits to use electrical systems in products.
Computing – Where appropriate, pupils generate, develop, model and communicate their ideas through Information and Communication Technology.

Enrichment:
School trips provide close links to D&T to enhance learning including workshops at the Museum of Science and Industry. In addition to this, Year 2 pupils create a castle using mechanisms such as leavers and sliders after visiting Stafford Castle. In Year 3, pupils visit Pizza Express where they can apply their learning to make pizzas in a real setting.
Our after school clubs allow children to further develop an interest and extend their learning. We have many which are closely linked to D&T including Reception cooking, good grub club, KS1 cooking, allotment club and KS2 craft club.
Our themed weeks in school also provide opportunities for pupils to increase their D&T knowledge and use their D&T skills. Examples include aspirations week and cultural week.